Here is a fun project I started I believe over 2 years ago. Was cleaning up old backup drive and found his Zbrush sculpt. I decided I should finish him so I dusted off the sculpt and decided to keep it nice and simple and take it to "finish"
Had his sculpt on my own mesh from way back but decided to move him over to metahuman so I could put it through the Metapipe Tool that Uzay has created.https://www.artstation.com/marketplace/p/d5JYr/metapipe-2-beta-testing
Originally I wanted to do a sorta of "Grog of War" take so I figured might as well just keep it that way as GoW and the game/art is always a big inspiration for me.
Kept the outfit simple just for time sake and rigged/skinned it but didn't get around to adding extra joints and sim for the waist. Decided last minute to make him a axe so alas he has a magic floating attachment ..deal with it =P
As usual all my work is hand sculpted(for better or worse I say!)Topo done with Topogun/Maya, Textured in Substance Painter,Groom in Xgen and Final in UE5.4
Fans of the show and my oldest loves Grog the most but maybe cause his pops is bald with a beard? heh. Enjoyed picking it up again and pushing through to this point.
Thanks for looking and cheers! Personal Links below